nogle
New Member
Posts: 26
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Post by nogle on Mar 22, 2017 14:17:58 GMT
You probably can find a digital version of the playtest rules
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Post by fanglemane on Mar 22, 2017 17:53:27 GMT
Hey guys, SO I have been getting a few games in latly and I have a few questions if you guys don't mind helping me out: 1. Multiple Shot weapons, do they create mayhem after each shoot, or after both shots are resolved? 2. Do walkers block line of sight for shots? 3. When two survivors are in combat with one another and are "attacking" does headshots (!) count for the looser as well? (i.e. Player A rolls 2 red dice and get 4 hits and one (!), Player B rolls 2 red dice and gets 2 hits and one (!), does player A win combat by 2 or by 3 damage? 4. Same example as above except Player B is "Defending" Thanks Troy, Hopefully a few answers for you. 1. Multiple Shot Weapons only cause mayhem once after both shots have been fired, as both shots are considered a single action. (Ref: Rule book p15 Multiple Shots paragraph 2; p39 Keywords, Multiple Shots) 2. Yes, walkers do block line of sight, but only if they are standing and not prone. 'if another standing model's base breaks that line (of sight), the target is obscured and cannot be shot' (Ref: Rule book p13 Line of Sight paragraph 1) 3. I interpret your example as follows: Player A achieves 2 more hits than Player B and, as he won the combat, the exclamation mark will add an extra hit point to his tally and therefore cause 3 damage.(Ref: Rule book p14 Headshots and Ammo Rolls paragraph 2). Critical successes (exclamation marks) only kick in if the roll is successful, so therefore Player B would ignore his as he lost the combat. 4. In defence, I'm guessing here that the result would be the same. Player B has still lost combat by 2 points and Player A's exclamation mark would still add an extra hit point giving a total of 3. If the die rolls had been reversed Player B, who was defending, is not allowed to cause damage and so any critical successes (exclamation marks) he rolled would be ignored. Player A's would not count either as he lost combat. Hope that helps.
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Post by Troy (Admin) on Mar 22, 2017 22:16:16 GMT
Thanks, that's what I was thinking I just wanted a second opinion
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will
New Member
Posts: 4
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Post by will on Mar 24, 2017 20:23:42 GMT
I have a digital copy of the playtest rules, but they're incomplete (naturally).
I asked Mantic if it was possible to get just the rules (I have Woodbury and like the solo play, but I'm not sure I'll need the rest of the stuff in the core starter, plus I can't find it anywhere locally) and while they definitely seemed sympathetic to my plight, they apparently don't just have copies of the rules lying around, so I'm left hoping someone can just scan the equipment keyword rules and advanced terrain rules for me, because as of right now that's all I know that I don't know. I'm sure there's more, but if it won't come up in solo play, it's not a concern.
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Post by Troy (Admin) on Apr 13, 2017 13:06:55 GMT
I have a digital copy of the playtest rules, but they're incomplete (naturally). I asked Mantic if it was possible to get just the rules (I have Woodbury and like the solo play, but I'm not sure I'll need the rest of the stuff in the core starter, plus I can't find it anywhere locally) and while they definitely seemed sympathetic to my plight, they apparently don't just have copies of the rules lying around, so I'm left hoping someone can just scan the equipment keyword rules and advanced terrain rules for me, because as of right now that's all I know that I don't know. I'm sure there's more, but if it won't come up in solo play, it's not a concern. I have a PDF of the play test rules that they put out during the kicker starter if you are interested.
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Post by fajuforolzuq on May 17, 2019 16:10:42 GMT
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Post by ejuklikegu on May 17, 2019 18:27:06 GMT
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