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Post by zombiespider on Nov 2, 2016 11:48:52 GMT
I have been playing about with this idea for a while now, seeing how they are not TWD characters I wasn't sure people would want them, but I couldn't resist and decided to throw some together anyway, but had a few balancing issues. However, thanks to getting the KS through the mail and the Days Gone By expansion including rules for creating your own characters I thought I'd have another attempt. Also, using those rules they should be balanced better. The characters will be posted in replies since for some reason proboards doesn't seem to like me making long 1st posts for threads, lol.
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Post by zombiespider on Nov 2, 2016 12:04:09 GMT
ROBERTA WARREN (Tactician) (70 points) Faction - Operation Bite Mark Melee - White Red, Shoot - Blue , Defence - White Red, Nerve - High. 6 Survival Points. Pack - 3. Special Rules: Puppies & Kittens - For each Walker in her Kill Zone, Roberta Warren adds Red to her defence stat. If Anyone Asks... - Once per game Roberta Warren may have any single friendly model within 8" of her be removed from the board and placed in another position anywhere within her Kill Zone. Leader Ability: I Give You Mercy - If any friendly model is killed it is immediately removed from play instead of reanimating as a walker. ADDISON "ADDY" CARVER (Bruiser) (65 points) Faction - Operation Bite Mark Melee - Blue White; Shoot - White; Defence - Blue; Nerve - High. 7 Survival Points. Pack - 2. Special Rules: Nimble. More to come soon
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nogle
New Member
Posts: 26
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Post by nogle on Nov 2, 2016 21:26:26 GMT
I want a certain street pharmacist
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Post by Dreian on Nov 3, 2016 18:38:18 GMT
Get us the Murphy Eddy!
But while you are generating new characters... never forget we don't need the FTWD people!... or just to kill them fast!
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Post by Dreian on Nov 3, 2016 18:47:13 GMT
Eddy, would you be able also to make some characters sheet for Guardians of the Galaxy team? (Starlord, Drax, Gamora, Rocket & Groot)
Thanks:)
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Post by zombiespider on Nov 4, 2016 21:10:06 GMT
I'll see what I can do for Guardians. As for FTWD characters, but I can barely remember any of their names, I find them that forgetable except for Salazar and Nick, lol! Mpre Z Nation characters are inbound!
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Post by zombiespider on Nov 4, 2016 21:35:22 GMT
STEVEN "DOC" BECK (Support) (65 points) Faction - Operation Bite Mark Melee - White; Shoot - White Red; Defence - White White; Nerve - Medium. 6 Survial Points Pack - 3.
Special Rules: Oxy Moron - Once per game Doc may completely restore all of the survival points to a single friendly model inside his kill zone that the target model has lost previously in the game. This takes up his entire activation.
Healer.
Adrenaline Junkie.
ALVIN BERNARD MURPHY (Support) (54 points) Faction - Neutral Melee - Red; Shoot - Red; Defence - Blue Blue; Nerve - Medium. 6 Survival Points. Pack - 0.
Special Rules: Distract.
Unstable.
Friend of the Blend - When making a melee attack against a non-friendly non-walker model, if Murphy rolls a ! roll the black dice, if a Shield is rolled then that model has been bitten and instead of normal rules for being Bitten, this model has become Blended and will no longer attack Murphy for the rest of the game.
Leader Ability: A Blending of the Minds - If Murphy is a leader then it may not contain any models belonging to the Operation Bite Mark faction, all of his follows are blended and have High Nerve regardless of their normal Nerve level, if Murphy is killed then they will have thwir Nerve return to normal and be forced to re-roll all successful Nerve checks for the rest of the game.
10K (Marksman (Duh! lol)) (47 points) Faction - Neutral Melee - White; Shoot - Blue White; Defence - White; Nerve - High. 5 Survival Points. Pack - 2.
Special Rules: Expert Shot.
Hunter.
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Post by zombiespider on Nov 4, 2016 21:41:26 GMT
SIMON "CITIZEN Z" CRULLER (Support) (33 points) Faction - Neutral. Melee - Red; Shoot - Red Red; Defence - White; Nerve - Medium. 5 Survival Points. Pack - 2.
Special Rules: Fixer - may reroll the dice when attempting a repair.
Level-Headed.
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Post by zombiespider on Nov 6, 2016 18:13:45 GMT
MACK THOMPSON (Bruiser) (46 points) Faction - Operation Bite Mark. Melee - White White; Shoot - White; Defence - White; Nerve - High. 5 Survival Points. Pack - 2.
Special Rules: Disarm.
1st Sgt. CHARLES GARNETT (Tactician) (66 points) Faction - Operation Bite Mark. Melee - White Red; Shoot - White White; Defence - White Red; Nerve - High. 6 Survival Points. Pack - 2.
Special Rules: Level Headed.
Leader Ability: Stay Calm!
Following are 2 representations of Cassandra, the first is her as fully human, the latter being her as Blended.
CASSAANDRA (Support) (34 points) Faction - Neutral Melee - Red Red; Shoot - Red Red; Defence - White; Nerve - Low. 4 Survival Points. Paxk - 2.
Special Rules: Dirty Fighter.
Vulnerable.
CASSANDRA (Support) (63 points) Faction - Blended. Melee - White Red; Shoot - -; Defence - White White, Nerve - High. 7 Survival Points. Pack - 0.
Special Rules: Blended - If Murphy is within her Kill Zone, Cassandra is immune to nerve checks.
Dirty Fighter.
Quick.
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Post by zombiespider on Nov 13, 2016 15:27:47 GMT
My original idea for this thread was to just cover the main characters and possibly a few others that appeared in major story arcs (such as Dr Merch, La Raina, etc), but I've been reminded of some really great characters that have appeared several times or only once so far during the shows run. Because of that I'll be covering many more than I'd initially planned as you may be getting some idea of with this entry.
ANd without further ado, a few more...
SKETCHY MCLANE (runner) (33 points) Faction - Neutral. Melee - White; Shoot - Red Red; Defence - Red Red; Nerve - Medium. 5 Survival Points. Pack - 2.
Special Rules: Nimble
SKEEZY (Runner) (33 points) Faction - Neutral. Melee - Red; Shoot - Red Red; Defence - Red Red; Nerve - Medium. 5 Survival Points. Pack - 3.
Special Rules: Safety in Numbers.
Quick.
Lt. MARK HAMMOND (Tactician) (67 points) Faction - Operation Bite Mark. Melee - White Red; Shoot - White Red; Defence - White White; Nerve - High. 6 Survival Points. Pack - 2.
Special Rules: Athletic.
Level-Headed.
Leader Ability: Master Strategist.
BRITTANY (Marksman) (51 points) Faction - Neutral. Melee - Red; Shoot - Blue White; Defence - White; Nerve - High. 4 Survival Points. Pack - 1.
Special Rules: Expert Shot.
Still to come are kaya, Dr Marilyn Merch, La Raina, Hector Alvarez, Javier Vasquez, Sun Mei, Lucy and others!
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Post by zombiespider on Nov 16, 2016 21:35:11 GMT
Please note that here on in some posts may contain things that could be classed as spoilers for the tv show if you are not fully up to date. Don't complain to me or the admin if I have ruined parts of the show for you with character names, hints to their events through abilities, etc.
DR. MARILYN MERCH (Support) (18 points) Faction - Neutral. Melee - -; Shoot - -; Defence - White; Nerve - Medium. 4 Survival Points. Pack - 2.
Special Abilities: Vaccine - may spend 1 action to vaccinate all bitten friendly models in her Kill Zone at any point during her activation (but not during a action (i.e. - she may use this ability before or after making a move action, but cannot use it during). When this is done, any bitten models flip their wound trackers back to their regular facing. Vaccinated characters will also not turn after dying, instead they are removed from play.
HECTOR "ESCORPION" ALVAREZ (Bruiser) (65 points) Faction - Neutral. Melee - Blue; Shoot - White; Defence - Blue; Nerve - High. 7 Survival Points. Pack - 1.
Special Rules: The Muscle.
Dirty Fighter.
LA RAINA "THE QUEEN OF THE DEAD" (Tactician) (64 points) Faction - Empire of the Dead Melee - White; Shoot - White White; Defence - White Red; Nerve - High. 6 Survival Points. Pack - 0
Special Rules: Quick.
Leader Ability: Unquestionable Loyalty - Once a game, at the start of any turn and before any model activates all friendly models, no matter which play holds initiative, La Raina may use this ability. If she does so, for that turn all models friendly to her are immune to Nerve checks.
JAVIER VASQUEZ (Tactician) (66 points) Faction - Neutral. Melee - White White, Shoot - Blue; Defence - White; Nerve - High. 5 Survival Points. Pack - 2.
Special Rules: Disarm.
Athletic.
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