|
Post by zombiespider on Mar 28, 2016 13:48:45 GMT
Time for a few more from the TellTale games so finish off the main group from season 1.
CARLEY (32 points) (Neutral) Marksman Melee - Red; Shoot - White White; Defence - Red; Nerve - Medium. 4 Survival Points. Pack - 2.
Special Rules: Duck and Cover - If Carley is attacked by a Shoot attack, before the attack is rolled, roll the Black Event Dice. If a Star is rolled she adds Red to her Defence.
DOUG (13 points) (Neutral) Runner Melee - Red; Shoot - -; Defence - Red; Nerve - Medium. 3 Survival Points. Pack - 3.
Special Rules: Scrounger - The first time Doug picks up a Loot Token in each game he draws 2 cards from the loot deck, chooses 1 to keep and places the other on the bottom of the deck.
BEN (14 points) (Neutral) Support Melee - Red; Shoot - -; Defence - Red; Nerve - Low. 3 Survival Points. Pack - 3.
Special Rules: Needs Supervision - If Ben is in the Kill Zone of your leader, that leader may use any once per game abilities twice per game instead.
|
|
|
Post by zombiespider on Mar 28, 2016 14:15:04 GMT
And now for a few more from Woodbury, we need more people for Rick and co. to fight WES (27 points) (Woodbury) Marksman Melee - Red; Shoot - White; Defence - White; Nerve - High. 4 Survival Points. Pack - 2. Special Rules: Take Cover - While behind cover, Wes may reroll his Defence against Shoot attacks. DENNY (20 Points) (Woodbury) Marksman melee - Red; Shoot - White; Defence - Red; Nerve - Medium. 4 Survival Points Pack - 2. Special Rules: None. LOU (37 points) (Woodbury) Marksman Melee - Red Red; Shoot - White Red; Defence - White; Nerve - High. 4 Survival Points. Pack - 2. Special Rules: Take Cover - While behind cover, Lou may reroll his Defence against Shoot attacks. MEGAN LAFFERTY (12 Points) (Woodbury) Support. Melee - Red; Shoot - -; Defence - Red; Nerve - Low. 2 Survial Points. Pack - 3. Special Rules: Tripping - Any friendly model in Megan's Kill Zone can reroll failed check to Hold Your Nerve. ARLO SIMMONS (31 points) (Woodbury) Runner Melee - Red Red; Shoot - White; Defence - White; Nerve - High. 4 Survival Points. Pack - 3. Special Rules: On the Double - Once per game, Arlo may make 2 Run actions in a single activation, however doing so causes Mayhem. SAM THE BUTHCER (50 Points) (Woodbury) Bruiser Melee - Blue; Shoot - Red; Defence - Blue; Nerve - Medium. 6 survival Points. Pack - 2. Special Rules: Bear of a Man - Enemy non-walker model is forced to check for Hold Your Nerve at the start of their activation if they are in Saam's Kill Zone. Frenzy - Sam gains a extra "!" in Melee every time he rolls a "!". NICK PARSON (32 points) (Woodbury) Runner Melee - White; Shoot - Red Red; Defence - White; Nerve - Medium. 4 survival Points. Pack - 3. Special Rules: What's This? - Once per game as a action Nick may make a search action no matter where he is as long as there are no enemy models in his Kill Zone. He may not peerform this action the first time he is activated in a game.
|
|
|
Post by zombiespider on Mar 31, 2016 11:26:31 GMT
Time for a few more from Woodbury!
GUS STRUNK (31 points) (Woodbury) Runner Melee - White; Shoot - Red Red; Defence - Red Red; Nerve - Medium. 4 Survival Points. Pack - 3.
Special Rules: Quietly Now - Gus may make 2 Sneak move actions instead of just 1 each time he activates for the first time each turn.
RUDY WARBURTON (27 points) (Woodbury) Runner Melee - Red Red; Shoot - Red; Defence - White; Nerve - Medium. 4 Survival Points. Pack - 3.
Special Rules: Another Mans Trash... - Once per game, if Rudy kills a enemy no-walker model he may take 1 piece of equipment that model was carrying.
AUSTIN BALLARD (27 points) (Woodbury) Support Melee - Red; Shoot - Red Red; Defence - Red; Nerve - Medium. 4 Survial Points. Pack - 2.
Special Rules: A Mans Love - If Lilly Caul is in Austin's Kill Zone when he is activated he may give her a free Shoot action to take during his activation. This Shoot action does not benefit from any other abilities owned by Lilly or other models. This is in addition to actions he may bestow from being a Support type character and does not cost Austin any actions.
SCOTT MOON (20 points) (Woodbury) Runner Melee - Red; Shoot - White; Defence - Red Red; Nerve - Medium. 4 Survival Points. Pack - 2.
Special Rules: None.
|
|
|
Post by zombiespider on Mar 31, 2016 11:47:04 GMT
And here are some characters from Rise of the Governor! Please note that these stats are based on those characters at the start of the novel so if peeple want to run a campaign of Brian eventually becoming stronger and taking over Woodbury based on the first novel then they can do so with these stats BRIAN BLAKE (23 points) (Blake) Support Melee - Red; Shoot - White; Defence - Red; Nerve - Medium. 4 Survival Points. Pack - 2. Special Rules: Little Brother - So long as Brian is in Philip Blake's Kill Zone he may grant Red to any of philip's stats. Likewise, so long as Brian is in Philip's Kill Zone, Brian may add Red to any of his own stats. PHILIP BLAKE (47 points) (Blake) Tactician. Melee - White; Shoot - White -; Defence - White Red; Nerve - High. 6 Survival Points. Pack - 2. Special Rules: Forward Thinking - Once per game, after any enemy model makes a move action Philip may make a free Move action. Trigger Finger - Once per game after any enemy model has made a Melee or Shoot action, Philip may make a free Shoot or Melee action against that model. Leader Ability: Protect Penny - If Penny Blake is ever killed, Philip adds White to his Melee or Shoot for the remainder of the game. PENNY BLAKE (9 points) (Blake) Support Melee - -; Shoot - -; Defence - Red; Nerve - Low. 3 Survival Points. Pack - 1. Special Rules: Co-dependent - Penny must always be in the kill zone of either Philip Blake or Brian Blake, if she is not in the kill zone of one of these characets, place her inside the kill zone of the closest of the two. Crying Child - Whenever Penny is activated roll the Black Event Dice, if Blank is rolled she starts crying and creates Noise. Family Ties - If Brian Blake or Philip Blake have Penny in their Kill Zone they add Red to their Melee, Shoot and Defence stats. NICK PARSONS (26 points) (Neutral) Runner. Melee - White; Shoot - Red; Defence - Red Red; Nerve - Medium. 4 Survival Points. Pack - 2. Special Rules: Lightning Reflexes - Once per game after Nick has been targeted by a Melee attack he gets 1 free Melee attack back against that model. BOBBY MARSH (34 points) (Neutral) Bruiser Melee - White Red; Shoot - Red; Defence - White; Nerve - High. 5 Survival Points. Pack- 2. Special Rules: Smash - If Bobby and other friendly models outnumber enemy models in Melee with them Bobby adds a extra White to his Melee.
|
|
|
Post by zombiespider on Apr 1, 2016 0:45:21 GMT
You know, Iiam starting to wonder if I have a life any more, I seem to spend nearly all of my time trying out new characters for this game. Right now I have more in the works from Rise of the Governor
|
|
|
Post by zombiespider on Apr 1, 2016 1:12:14 GMT
Right, enough playtesting for 1 day (I just noticed how late it was getting, I think I got about 6 games in today when I wasn't thinking up new things, doing a little painting and watching a movie to take a break). Only 3 characters this time, bit it makes sense seeing how they are introduced together at the Atlanta apartments Tara Chalmers (42 points) (Chalmers) Marksman Melee - Red; Shoot - White Red; Defence - White; Nerve - High. 5 Survival Points. Pack - 3. Special Rules: Blood is Thicker - So long as any other model with the Chalmers group afiliation is inside Tara's Kill Zone she may add Red to any single Melee of Shoot attack that turn. If both April and David are in her Kill Zone she may add White instead. Lookout - Once per game at the start of her activation Tara may Use a use the Marksman ability without using a extra action. Leader Ability: Matriarch - All models with the Chalmers affiliation have High Nerve when inside Tara's Kill Zone. April Chalmers (26 points) (Chalmers) Runner Melee - Red Red; Shoot - Red; Defence - Red Red; Nerve - Medium. 4 survival Pointz. Pack - 3. Special Rules: Daddy Dearest - So long as David Chalmers is inside April's Kill Zone she may add a additional Red to her Melee. David Chalmers (15 points) (Chalmers) Support Melee - -; Shoot - -; Defence - Red; Nerve - Medium. 3 Survival Points. Pack - 0. Special Rules: On Deaths' Door - If David dies, both Tara and April add White to either Melee or Shoot for the remainder of the game, the characters do not have to choose the same stat (so Tara could choose Shoot while April adds White to her Melee). It may appear that David is quite expensive for such a weak character, but his special ability makes him very powerful when used in conjuction with his daughters April and Tara. He may still be a little to cheap so let me know if you think his points need some more balancing. Tomorrow it is testing out the Peach Villa Invaders from Rise of the Governor and while some were never named I may throw in a "geeneric" raider just to flesh them out
|
|
|
Post by zombiespider on Apr 1, 2016 22:35:34 GMT
Not had much time to squeeze in much playtesting today, I forgot I had family visiting (oops), but I did get a few quick games in, not as much as I would have liked, but enough to get the Peach Villa Raiders done to some degree. This faction is entirely Neutral and has no specific leader.
TOMMY (31 points) (Neutral) Marksman Melee - Red; Shoot - White Red; Defence - White; Nerve - High. 5 Survival Points. Paxk - 1.
Special Rules: Cover of Darkness - In games that take place at night Tommy may act as normal even if he is not equipped with a light source such as a lantern, lamp, flashlight or torch.
SHORTY (33 points) (Neutral) Marksman Melee - Red; Shoot - Red Red Red; Defence - White; Nerve - High. 5 Survival Points. Pack - 1.
Special Rules: Pin Them Down - If Shorty makes a Shoot attack against enemy non-walker models before cover they must roll the Black Event Dice. If a Blank is rolled they can only Crawl to move during their next activation.
SONNY (37 points) (Neutral) Bruiser. Melee - White White; Shoot - Red; Defence - White; Nerve - High. 5 Survival Points. Pack - 1.
Special Rules: Smash It In - Sonny automatically breaks in any locked door.
CHER (24 points) (Neutral) Runner. Melee - White; Shoot - Red; Defence - Red; Nerve - Medium. 4 Survival Points. Pack - 3.
Special Rules: Silent Stalker - Cher may make 2 Sneak moves each time she is activated as a single action but cannot move again that activation. If this move ends with a enemy model in her Kill Zone she may make a Melee action against it adding Red to her Melee.
GENERIC RUNNER (15 points) (Neutral) Runner Melee - Red; Shoot - Red; Defence - Red; Nerve - Medium. 4 Survial Points. Pack - 2.
GENERIC BRUISER (20 points) (Neutral) Bruiser Melee - White; Shoot - -; Defence - White; Nerve - Medium. 5 Survival Points. Pack - 1.
GENERIC MARKSMAN (20 points) (Neutral) Marksman. Melee - Red; Shoot - White; Defence - Red; Nerve - Medium. 4 Survival Points. Pack - 1.
|
|
|
Post by zombiespider on Apr 5, 2016 11:36:36 GMT
Time to finish off the cast from Rise of the Governor.
MAJOR GENE GAVIN (65 points) (Woodbury/Military) Tactician Melee - White White; Shoot - Blue; Defence - White; Nerve - High. 6 Survivor Points. Pack - 2.
Special Rules: Big Boss - Any friendly model in the Majors Kill Zone rerolls failed tests to Hold Your Nerve.
Stay on Target - Once per turn the Major may grant a extra White to a single Melee or Shoot attack made by friendly model in his Kill Zone.
Leader Ability: Intimidate - Once per game the Major may use this ability, for the remainder of that turn all friendly models automatically pass any Hold Your Nerve tests they have to make.
DETROIT (43 Points) (Woodbury) Bruiser Kelee - Blue; Shoot - Red; Defnce - Blue; Nerve - High. 6 Survival Points. Pack - 1.
Special Rules: Repair - Detroit may reroll all failed repair rolls.
Stay Down! - Any prone enemy models in Detroits' Kill Zone must reroll successful tests to stand up.
|
|
|
Post by gdavid on Apr 26, 2016 15:45:52 GMT
zombiespider - Great characters you are creating. Just what I was looking for. I am making some cards for the Woodbury folks and will try them out. edit: here are some cards I have made so far (card content created by zombiespider) edit: updated card format
|
|
|
Post by Troy (Admin) on Apr 26, 2016 16:50:29 GMT
Yes he does great work!!
|
|
|
Post by gdavid on Apr 26, 2016 17:35:44 GMT
here is an experienced Lilly (card content created by zombiespider) edit: updated card format
|
|
|
Post by Dan3DIM on Apr 26, 2016 20:18:59 GMT
That picture look so.... Wrong...
Maybe it's me and my dirty mind.....
|
|
|
Post by Troy (Admin) on Apr 27, 2016 11:38:49 GMT
Nice Cards are popping up!!
|
|
array
New Member
Posts: 33
|
Post by array on May 2, 2016 3:50:29 GMT
More nice cardpop out please
|
|
|
Post by gdavid on May 2, 2016 12:14:33 GMT
here are two more cards For Bob's card I just made an alternate way I was playing around with his Field Medic ability. (card content created by zombiespider)
|
|