Time some post All Out War characters! Please note that Magna and co. are quite powerful to represent them surviving the zombie apocalypse on the road for 6 years by the point they enter the story
Siddiq and Annie are the start of some characters that I will be producing the rules for from post AOW characters, Earl Sutton, Veteran Sophia, Cyclops Carl (not his offical name, lol) and others are all under playtesting too
Sorry for the long break, Dark Souls 3 distracted me, oops!
MAGNA (Alexandria) (60 Points)
Tactician
Melee - White White; Shoot - White Red; Defence - White Red; Nerve - High.
6 Survival Points.
Pack - 3
Special Rules:
Suspicious - Once per game when new Walkers are placed in the play area, the player controlling Magna may move them to any point along any table edge.
Leader Ability:
Thread the Needle - Once per game if Magna has more than 1 Walker in her Kill Zone she may make a free Run move. This move may be in any direction, but she must not have enemy models in her Kill Zone at the end of it. Friendly models in her Kill Zone when she begins this move may also make a free Run move with the same restriction.
YUMIKO (Alexandria) (42 Points)
Marksman
Melee - Red Red; Shoot - Blue Red; Defwnce - White; Nerve - High.
5 Survival Points.
Pack - 1.
Special Rules:
I Don't Know Fung-Fu - Once per game Yumiko may reroll any number of dice while making a shoot attack or add 1 extra ! to the attack result.
BERNIE (Neutral) (28 Points)
Support
Melee - Red Red; Shoot - Red Red; Defence - Red, Nerve - Medium.
3 Survival Points.
Packk- 2.
Special Rules:
Sacricial Lamb - If Bernie dies, all freindly models in his Kill Zone may make a free Run move.
KELLY (Alexandria) (44 Points)
Runner
Melee - White Red; Shoot - Red Red; Defence - White; Nerve - Medium.
4 Survival Points.
Pack - 4
Special Rules:
Big Guy - Kelly may carry 4 items in his pack instead of being limited to the normal 3.
Expert Scrounger - Kelly may look at a additional card when making a Loot action, but may only take 1 item, the other is placed on the bottom of the Loot deck.
LUKE (Neutral) (28 Points)
Runner
Melee - White; Shoot - Red Red Red; Defence - White; Nerce - Medium.
4 Survival Points
Pack - 2.
Special Rules:
Slippery as a Eel - Once per game Luke gains a single extra Loot action that may be used in addition to his normal allottment of actions.
CONNIE (Neutral) (43 Points)
Bruiser
Melee - Blue, Shoot - Red; Defence - White White; Nerve - High.
5 Survival Points.
Packk- 2.
Special Rules:
Heroic Stand - Once per game, for every friendly model in her Kill Zone Connie may add Red to her Melee attack.
SIDDIQ (Alexandria) (41 Points)
Bruiser
Melee - Blue Red; Shoot - Red; Defence - Blue; Nerve - High.
6 Survival Points.
Pack - 2.
Special Rules:
Hard Labour - Siddiq always has some form of tool on him, he is always counted as having a Melee weapon that adds Red even if he has not been given any weapons.
ANNIE (Alexandria) (27 Points)
Runner
Melee - White; Shoot - Red; Defence - White; Nerve - Medium.
4 Survival Points.
Pack - 2.
Special Rules:
Equestrian - At the start of the game Annie will always be mounted on a horse, while on the horse she may not sneak and her run moves are increased to 12". Should she ever be the target of a Shoot attack or end a move in the Kill Zone of a enemy model she will immediately dismount and send the horse off to safety. Once this is done she may Sneak as normal and her Run moves are reduced to 8".