Post by gdavid on May 3, 2016 22:38:51 GMT
Having fun playing some test games. Zombicide minis are good stand ins.
I created this board to play on.
I was thinking about rules for buildings. The two I have on this board have roofs that come off so you can play in the building.
some rules I have been kicking around
- roll the black die and a star opens the door making Mayhem noise.
- Roll a blue die and that is how many zombies spawn in the building
- A ! on the spawn blue die roll puts one of the building zombies outside in base contact with the survivor who opened the door.
- buildings can be searched twice but don't count towards the scenario token requirement.
- can't search while zombies are in the building
- roll a black die on each search in the building. A star spawns a zombie in base contact instead of drawing a card
- trying to think of reasons why a search in a building is necessary to complete the scenario.
Some rules for the storage containers
- holds 1 supply tokens which counts towards scenario requirements.
- allows 2 additional non scenario supply searches with same rules as building searches.
- door must be opened to search
- roll the black die and a star opens the door making Mayhem noise.
- when door is opened - roll a 6 sided die and that is how many zombies come rushing out of the container. place them in base contact with the door of the container and in base contact of each other.
- move all survivors back out of base contact of spawned zombies but within the kill zone of the center of the spawn group. Or as close as possible to the center of the group being 1 inch away from any zombie base.
Zombie Santa is about to go down
Rick is about to shoot Hot Dog Zombie. I gave him a gun with only 1 orange die. Less chance of running out of ammo than with 2 extra. With a blue he has a
great chance of killing his target and will have a good chance to knock it down.
I created this board to play on.
I was thinking about rules for buildings. The two I have on this board have roofs that come off so you can play in the building.
some rules I have been kicking around
- roll the black die and a star opens the door making Mayhem noise.
- Roll a blue die and that is how many zombies spawn in the building
- A ! on the spawn blue die roll puts one of the building zombies outside in base contact with the survivor who opened the door.
- buildings can be searched twice but don't count towards the scenario token requirement.
- can't search while zombies are in the building
- roll a black die on each search in the building. A star spawns a zombie in base contact instead of drawing a card
- trying to think of reasons why a search in a building is necessary to complete the scenario.
Some rules for the storage containers
- holds 1 supply tokens which counts towards scenario requirements.
- allows 2 additional non scenario supply searches with same rules as building searches.
- door must be opened to search
- roll the black die and a star opens the door making Mayhem noise.
- when door is opened - roll a 6 sided die and that is how many zombies come rushing out of the container. place them in base contact with the door of the container and in base contact of each other.
- move all survivors back out of base contact of spawned zombies but within the kill zone of the center of the spawn group. Or as close as possible to the center of the group being 1 inch away from any zombie base.
Zombie Santa is about to go down
Rick is about to shoot Hot Dog Zombie. I gave him a gun with only 1 orange die. Less chance of running out of ammo than with 2 extra. With a blue he has a
great chance of killing his target and will have a good chance to knock it down.